Certification
Unreal – VFXTotal Duration
6 Month Course +3 Month Internship
Software Trained
Unreal Engine and BlenderOverview
Unreal VFX (Visual Effects) in Unreal Engine refers to creating and implementing various visual elements within a virtual environment. Unreal Engine is a powerful real-time 3D creation platform widely used in the video game industry and film, television, architecture, automotive design, and other fields requiring high-quality visuals.
In this Nine-month program, students will be taught how to create realistic and immersive environments, characters, and effects using advanced modelling, animation, and rendering techniques. Learn the latest features and workflows of Unreal Engine to create highly detailed virtual sets and environments that are indistinguishable from real-world locations. Blender offers a wide range of features for modelling, sculpting, texturing, animating, rendering, and compositing.
As iGene School of VFX Technology prioritizes practical learning, students will also get a three-month internship within the iGene studio. During the internship, students will work on real-time live projects such as films and TV shows. They will get hands-on experience in creating environments for different genres, styles, and platforms. Furthermore, they will learn the best practices and standards of VFX production, such as pipeline, workflow, and quality control, and also understand how to plan, execute, and deliver your VFX projects on time.
This is a rare and valuable opportunity for anyone pursuing a VFX career. They will not only learn the skills and tools essential for VFX but also gain the experience and exposure that will make them stand out from the crowd.
COURSE FEATURES
Time: Mon to Sat
Duration: 5 hours
Batch: Morning or Afternoon
Language: English & Tamil
Practice Time: Flexible
Internship: 3 months
Placement Assistance: Yes
Curriculum
- Basic Cinematic 3D Assets Creation
- Concepts of Creating Photorealistic Environments in Unreal Engine
- Extensive Knowledge of in-engine Tools and Techniques
- Iterative Development Cycle
- Handling in Camera VFX